◆ MeshForge
image → textured 3D model
← Keyframe.it
MOCK MODE — set FAL_KEY to generate for real
fal balance
1 · Input
Image
Text
Drop an image here, paste one
(Ctrl+V), or click to browse
several images = one model each
✕
Extra views
optional · sharper backs & sides
+ Left
+ Back
+ Right
1 image
2 images
3 images
4 images
Optimize for 3D
(plain background, whole object)
Create images
Pick an image to use it as the input, then generate the 3D model as usual.
2 · Model
Resolution
512 ($0.25)
1024 ($0.30)
1536 ($0.35)
Texture size
1024
2048
4096
Resolution
1024 ($0.30)
1536 ($0.42)
Texture size
1024
2048
4096
Mesh detail
50K vertices
100K vertices
200K vertices
500K vertices
Clean remesh
(tidier triangles)
PBR materials (+$0.15)
PBR materials
Topology
triangle
quad
PBR material
HD texture
HD textures (+$0.10)
Detailed geometry (+$0.20)
Quad mesh (+$0.05)
Texture quality
standard ($1.10)
detailed ($1.20)
extreme ($1.30)
Quad mesh (free)
Seed (optional)
Generate 3D model
◇
Generate or select a model to view it here
drag to orbit · scroll to zoom · shift-drag to pan · drop a .glb to import, or an image to use as input
ⓘ Stats
🗺 Maps
◐ Textured
◐ Clay
◐ Normals
◐ UV checker
▦ Wireframe
☀ Lighting
🎬 Animation editor
✕
Clip tools
(applies to the playing clip)
Trim in / out (s)
✂ Bake trimmed clip
Retime ×
⏩ Bake retimed clip
Rename
Duplicate
Delete
Pose
Skeleton
Pose mode
Rotate X
Rotate Y
Rotate Z
Reset bone
Move
Rotate
Scale
Tip: with Skeleton on, click a yellow joint in the viewport to select its bone — a gizmo appears (mode buttons above).
Face / morph targets
Items / attachments
📎 Attach GLB to selected bone…
⏺ Key pose into clip at playhead
Keyframes → new clip
Key time (s)
⏺ Capture current pose as keyframe
Build clip from keyframes
Clip library (reusable across rigged models)
💾 Save playing clip to library
📂 Import clips from a GLB / FBX file…
Export
⬇ Export GLB with edited clips
⏸
0.25×
0.5×
1×
1.5×
2×
🎬 Edit
Preset
Studio
Softbox
Sunset
Lights only
Environment
Exposure
Tone map
ACES filmic
AgX
Linear
Key light
Key angle
Key height
Key color
Fill light
Shading
Original normals
Smooth
Flat (faceted)
Wireframe
Off
Over model
Wires only
Wire opacity
Background
Match theme
Space blue
Charcoal
Light
Black
Grid
Spin
Shadows
Reset lighting
Library
+ Import GLB
No generations yet
Sprite sheet
Render the model as 2D sprites for Godot, Unity and other engines. Free — rendered in your browser.
✕
View
Side-scroller
Top-down
Isometric
Item icons
Portraits
In the zip
Side
Top-down
Isometric
Icons
Portraits
Directions
Camera tilt
Crop
Background
None — transparent
Rounded tile
Circle
Model facing
As generated
Turn 45°
Turn 90°
Turn 135°
Turn 180°
Turn 225°
Turn 270°
Turn 315°
Animation
Frames each
4
6
8
12
16
24
Keep in place
(remove root motion)
Spin animation
(turntable — coins, pickups)
One turn
0.75 s
1 s
1.5 s
2 s
3 s
Output
Frame size
32
48
64
128
256
512
Shading
Lit (studio)
Toon (cel)
Flat colours
Pixel art
(hard edges, no smoothing)
Palette
Full colour
64 colours
32 colours
16 colours
8 colours
Outline
Padding
Ground shadow
Layout
Grid sheets — one per sheet
Packed atlas — trimmed, fewer textures
Extras
Normal maps
Collision
Preview image
Name
Godot folder
Colour variants
recoloured copies of every sheet
+ Add colour variant
Preview
first frame per direction · click one to play it
Add models from your library
rendered with the same view, sizes and settings
Cancel
Add
Add animations to
clips made for a different skeleton (another rig, Mixamo, Unreal, Blender…) are retargeted to this one
From a file…
Cancel
Add
Cancel
Render & download
Cancel
OK
Cancel
Start