# Example model

`orc.glb` is the model a first visit to MeshForge's browser edition (keyframe.it.com/meshforge)
finds in its library (`js/web/backend.js`, `seedExample`). It's the orc behind the Sprite Puppeteer
sample: a Meshy 6 model (job `b109cda0e52b`) rigged and animated by hand in Blender
(`orc_animated.blend`, with its own `Orc_Rig` including an `axe` bone), exported as `orc_animated.fbx`.

It has 18 clips: idle, walk, run, attack, chop, whirlwind, axe_throw, jump, dodge, hurt, stunned,
death, celebrate, crouch, crouch_walk, walk_back, shuffle_left, shuffle_right.

`build_orc.js` turns the FBX into this GLB in the browser with three.js: welds the per-corner FBX
vertices, uses `tex_base_color` (2048px JPEG) and `tex_normal` (1024px JPEG), names the clips without
the `Orc_Rig|` prefix, idle first, and scales Blender's centimetres to metres. About 5 MB.
`orc-thumb.png` is the library thumbnail.

When `orc.glb` changes, bump `EXAMPLE_VERSION` in `js/web/backend.js` so browsers that already
have the example pick up the new file.
