Drop an image here, paste one (Ctrl+V), or click to browse several images = one model each
Extra views optional · sharper backs & sides
+ Left
+ Back
+ Right
Pick an image to use it as the input, then generate the 3D model as usual.
2 · Model
◇
Generate or select a model to view it here
drag to orbit · scroll to zoom · shift-drag to pan · drop a .glb to import, or an image to use as input
🎬 Animation editor
Clip tools (applies to the playing clip)
Trim in / out (s)
Retime ×
Pose
Rotate X
Rotate Y
Rotate Z
Tip: with Skeleton on, click a yellow joint in the viewport to select its bone — a gizmo appears (mode buttons above).
Face / morph targets
Items / attachments
Keyframes → new clip
Key time (s)
Clip library (reusable across rigged models)
Export
🦴 Rig it yourself
Reduce
Skeleton
Joints
Bind
Check
Animate
Sprites
Free and done here: place a skeleton, drag its joints into place, then bind — skin weights are worked out automatically. Weapons and shields can get their own bone so they stay rigid.
Skeleton
Faces
Works best on a character standing in a T- or A-pose with its arms clear of the body (when making a character from text, tick Rig-ready pose).
Joints click a dot, drag the arrows
Arm stuck to the body? sleeve grown into a robe
Cuts the arm free along the crease, from the armpit down, and closes both sides — so it can be raised without dragging the body with it. Place the joints first.
Prop weapon, shield, lantern…
Pick the joint that holds it (a hand), paint over the prop, then make it a bone. It will move rigidly with the hand.
Name
Place
Drag on the model to paint · Alt+drag erases · Shift+drag orbits
Brush
Size
Weights
Weight check
Animate free, made for this rig
Motion
Speed
Stride
Arm swing
Bounce
Tail sway
Sliders update the animation live once it's added. It's an ordinary clip: trim it, retime it, or refine it with ✨ AI animate.
Weights
Bone
Brush size
Strength
Prop bone rigid weapon or shield
Pick the hand above as the bone, paint over the prop, then add the bone.
Name
Drag on the model to paint · Alt+drag erases · Shift+drag orbits
Done
✨ Animate with AI
Describe a move and an AI model keyframes it on this rig. Refine it in plain words. Uses your own key.
🔒 Stays in this browser and goes straight to Anthropic (shared with Keyframe.it's AI tools). Set a spend limit at console.anthropic.com.
Model
Preset
Environment
Exposure
Tone map
Key light
Key angle
Key height
Key color
Fill light
Shading
Wireframe
Wire opacity
Background
AO strength
Library
No generations yet
Sprite sheet
Render the model as 2D sprites for Godot, Unity and other engines. Free — rendered in your browser.
View
In the zip
Directions
Camera tilt
Crop
Background
Model facing
Animation
Frames each
One turn
Output
Frame size
Shading
Palette
Padding
Layout
Extras
Name
Godot folder
Colour variants recoloured copies of every sheet
Preview first frame per direction · click one to play it
Add models from your libraryrendered with the same view, sizes and settings
Add animations to clips made for a different skeleton (another rig, Mixamo, Unreal, Blender…) are retargeted to this one