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Your art.
A little more alive.

Turn characters and game symbols into 2D animations. Rig bones, shape motion and export for your game—all in Keyframe.it.

No download. Projects autosave in this browser.

Gem win animationLive animation
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From artwork to animation

Same art. A different feeling.

Compare the original gem illustration with the finished rig. Then change its bounce in a guided first edit.

01 · Original illustration
Gem win animationLive animation
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02 · Bones, keyframes, glow and motion

Three steps inside the editor

  1. Change the middle pose. Raise the gem at 1.2 seconds using the bounce slider.
  2. Play your loop. The editor fills in the motion between poses.
  3. Check and export. Inspect the poses, then save a GIF or game asset.
Start the guided edit →

Start with your art

Import images or PSD layers. Build a bone rig, or explore a ready-made example.

Find the right motion

Keyframe a pose, bend a mesh and add secondary motion. Work by hand or with an AI agent.

Take it into your game

Export a Spine bundle, sprite sheet, GIF, video or standalone HTML player.

Made to be played with

Skip the blank canvas.

Live examples. Editable bones, artwork and keyframes.

Browse all examples →
Breathing monkeyLive animation
Characters
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Characters

Breathing monkey

A hand-rigged character with a gentle breathing idle and blink. A friendly first project for learning bones and keyframes.

Explore this example →
Gem win animationLive animation
Game symbols
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Game symbols

Gem win animation

A sparkling gem with ready-made idle, land, anticipation and win clips. Explore squash, stretch, glow and a moving shine.

Explore this example →
Coin animation packLive animation
Game symbols
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Game symbols

Coin animation pack

A gold coin with four animation clips, additive glow and sparkle effects. Start with the pack, then make the timing your own.

Explore this example →

A small first step

Make your first loop.

All guides →

Free to create. Yours to keep.

The core editor works without an account. Your projects autosave locally, and project JSON gives you a portable backup. The optional built-in AI uses your own API key; provider usage may cost money.

Already have an AI workflow?

The Keyframe MCP server lets compatible agents inspect a project, build animation clips, check their work and hand the editable result back to you.

Connect an AI agent →

Does it work with Spine and PixiJS?

Export Spine 3.8 or 4.2 bundles for matching runtimes. Check the included export preview, especially for projects using mesh deformation. See the PixiJS guide and Spine comparison for workflow details.