Learn by doing
Give a character a breathing idle
Start with a rigged monkey, change a pose and export your first loop.
From first keyframe to game-ready
Three small projects to help you learn the workflow.
Start with a rigged monkey, change a pose and export your first loop.
Preview a gem, export a Spine bundle and verify it before adding it to your game.
Connect an MCP client, give it a clear brief and inspect the result before export.