Learn by doing
Give a character a breathing idle
Start with a rigged monkey, change a pose and export your first loop.
From first frame to your game
6 small projects. Four tools. A useful little starting point for your next idea.
Start with a rigged monkey, change a pose and export your first loop.
Preview a gem, export a Spine bundle and verify it before adding it to your game.
Connect an MCP client, give it a clear brief and inspect the result before export.
Start with Sprout Bot, adjust a clip, and export a Godot 4 scene with its animations and collision data.
Try a new palette and outline on an original eight-frame starter, then send the result to Sprite Puppeteer.
Use MeshForge’s included orc, render a small sprite pack for free, and pass it to PixelForge or Sprite Puppeteer.