A practical walkthrough
Give an animation one steady pixel-art palette
Try a new palette and outline on an original eight-frame starter, then send the result to Sprite Puppeteer.
1. Start with an animation
Launch Sprout Bot above. This original starter is already pixel art, which makes it easy to see exactly what a palette change does. Play the animation and inspect the frames. You can later repeat these steps with a render, GIF or sheet of your own.
2. Keep the pixel grid
On Look, choose Clean and set Width to 32 pixels. Compare the output with the original using Split. Keep the supplied transparent background instead of replacing it. The starter has 32-pixel cells, so shrinking further changes its silhouette.
3. Choose a palette for every frame
Open Colours and try a classic palette such as PICO-8 or Game Boy. Make the eyes, face and feet distinct from the body. Use the same palette across the animation rather than choosing unrelated colours for each frame.
4. Check motion before adding detail
Play the result and watch the leaf, eyes and feet. If an outline overwhelms the little character, reduce or disable it on Finish. Pause on individual frames and use the pencil only where a small correction helps. Compare the last frame with the first for a loop that feels intentional.
5. Export or keep working in the Studio
On File, export Sprite sheet or Everything (ZIP) to keep the images with frame data. Open in Sprite Puppeteer sends the animation onward for clip editing and play-testing. Save the original starter ZIP too, so you can always return to the untouched artwork.