Keyframe.it Studio docs
How everything works.
A guide to each of the four tools: getting started, every feature, file formats, shortcuts and answers to common questions.
Keyframe.it2D skeletal animation for games, free in your browserOverview · Getting started · Importing art · Bones and rigging · Meshes and weights · Animating…Sprite PuppeteerRig, animate and play-test pixel-art sprites in your browser, then export them for your game engine.Overview · Getting started · Loading sprites · Rigging · Animating and editing moves · Directions, camera sets and looks…MeshForgeImage or prompt to a textured 3D model, then rig, animate, export and render sprites in your browser.Overview · Getting started · Your fal.ai key and costs · Making a model · The library · Rigging in the browser…PixelForgePictures, renders, GIFs and sprite sheets into clean pixel artOverview · Getting started · Opening pictures, GIFs and sprite sheets · Size and shrinking (Look tab) · Preparing the picture (Picture tab) · Palettes and dithering (Colours tab)…
Which tool do I need?
| You have… | You want… | Use |
|---|---|---|
| Layered character art or slot symbols | Smooth 2D animation, Spine files | Keyframe.it |
| A pixel-art sprite or sprite sheets | A playable character, engine files | Sprite Puppeteer |
| A photo, a drawing or an idea | A 3D model, or sprites rendered from it | MeshForge |
| Any picture, render or GIF | Pixel art, on a palette you choose | PixelForge |
Questions
Free? Private? Which browsers? See the FAQ, covering the whole Studio and every tool.