Questions
Frequently asked
What is Keyframe.it Studio?
Four free browser tools for game art that hand work to each other: Keyframe.it for 2D skeletal animation, Sprite Puppeteer for pixel-art characters, MeshForge for 3D models from a photo or prompt, and PixelForge for turning any picture into pixel art.
Which tool should I start with?
- You have layered character art or slot symbols and want smooth animation: Keyframe.it.
- You have a pixel-art sprite or sprite sheets and want a playable character: Sprite Puppeteer.
- You have a photo, a drawing or just an idea and want a 3D character or sprite sheets rendered from it: MeshForge.
- You have a picture, render or GIF and want it as pixel art: PixelForge.
Is it free? Do I need an account?
All four tools are free to use in your browser, with no account and no download. Two things cost money and are paid to the provider directly, with your own key: generating 3D models in MeshForge (fal.ai) and the optional built-in AI features (Anthropic or fal). Everything else is free, including MeshForge’s rigging, exports and sprite sheets.
If the Studio helps you, you can buy me a coffee. It is optional and pays for hosting and new features.
Is my art uploaded anywhere?
Keyframe.it, Sprite Puppeteer and PixelForge do their work in your browser, and your projects are stored there. Things leave your computer only when you ask:
- MeshForge sends your picture or prompt to fal.ai when you generate a model with your key.
- The AI features send your request to the AI provider you chose.
- A Keyframe.it share link stores the project you share, so the link can show it.
Where is my work saved?
In this browser, on this computer. Each tool saves as you go. To keep a copy or move it to another computer, export a project file (Keyframe.it and Sprite Puppeteer) or the files you made. Clearing this site’s data in your browser deletes the saved work.
Which browsers and devices work?
Current Chrome, Edge, Firefox and Safari on a computer. The tools are built for a mouse and keyboard. The site and docs work on phones, and some tools open there, but editing is easiest on a bigger screen.
How do the tools work together?
Each hand-off is one click and stays in your browser:
- Keyframe.it: Menu → Send to Sprite Puppeteer or Send to PixelForge.
- MeshForge: in the sprite dialog, Then open in Sprite Puppeteer or PixelForge.
- PixelForge: Open in Sprite Puppeteer.
- Sprite Puppeteer: Open in Keyframe.it brings a rigged sprite into the 2D editor as bones and clips.
All questions, for every tool →